Gamesby Netcode, Inc.
CrownWall app icon

Medieval tower defense

In development

CrownWall

Raise the towers. Hold the line.

Download on theApp StoreComing soon Get it onGoogle PlayComing soon

Not released yet. Store pages will open closer to launch.

Build towers along the roads, rally soldiers at the gates, and send heroes where the line is thinnest. CrownWall is tower defense set in a storybook kingdom, where every enemy on the road is human and every front has its own general.

It plays in portrait with one thumb, with undo for a misplaced tower, speed controls and auto-pause.

Price
First 10 battles free, then one purchase
Plays on
Phones, portrait, one thumb
Campaign
75 battles, 15 nations
Heroes
12, each with a companion
Offline
Plays without a connection
Ads
None, ever

The story

Six banners cross six borders in the same week.

Old King Edric is dead, and his 17-year-old daughter Alys has worn the crown for one month. Then six banners cross six borders in the same week, and nine more powers follow them.

The court calls it bad luck. Cadoc Stormwright, the court wizard, calls it a plan. You hold the CrownWall: every front, every gate, every map.

Why did fifteen enemies strike at once? And who stamped their silver with a winter star?

Every border. Every banner. One crown.
The Kingdom of Avelmark

The fronts

Fifteen nations, five battles each.

Every nation fights its own way, on its own ground, and every front ends with its general in the field. The Winter Empress waits at the end.

  • Enemy general: a white-bearded jarl in a nasal helm with an axe, round shield and red chevron banner.
    West coast

    The Skarn Reaves

    Sea-raiders landing at Shingle Landing, Saltcliff Road and the Harbour of Nine Fires.

    Jarl Sigvald Stormrudder

  • Enemy general: a boar-skull-masked chieftain with a war hammer and a green saltire banner.
    Highlands

    The Clans of Caldrach

    The Tuskmen hold Grimfell Pass, the Standing Stones and Boar-Crown Tor.

    Mordach the Tusk King

  • Enemy general: a count in a tall black hat and orange coat with a sword and orange banner.
    South marsh

    The Saltfen League

    Militias of the dikes at Polder Gate, Windmill Dike and Brakwater Sluice.

    Dike-Count Hennel Brakwater

  • Enemy general: a count in full gilded plate with a longsword.
    Sierra

    The Gilded Crown of Aurenza

    Gilded bravos on the olive terraces, the copper rails and the switchbacks.

    Belasco the Gilded Count

  • Enemy general: a red-bearded boyar in a gold spired helm and scale coat with a great axe.
    Taiga

    The Boyardom of Vostrava

    Birchfrost Ford, the Frozen River and Yarog’s Stockade.

    Boyar-Marshal Yarog Bearhand

  • Enemy general: a Tarqai commander in a fur-trimmed gold peaked hat with a long beard, sword and a gold-and-brown banner.
    The steppe

    The Tarqai Khaganate

    Horse-lords of the open grass, first of the Silver Coalition.

    Temir-Oghul, Left Hand of the Khagan

  • Enemy general: a crowned queen in chevroned armour with a sword, shield and banner.
    The red gorge

    The Gorge-Kingdom of Karvesh

    Cliff-monks who hold the passes of the red gorge.

    Mariam-Dura, Queen of the Gorge

  • Enemy general: a black-bearded strategos in gilded scale armour with a purple plume and a star sceptre.
    The marble coast

    The Porphyrine Exarchate

    The purple-born, behind their gilded scale and old walls.

    Nikephoros Doukalos, Strategos of the Exarchate

  • Enemy general: a bearded emir in a gold helmet and scale coat with a sword and a green-diamond banner.
    The desert

    The Dune Emirates of Harqesh

    Desert emirs and their riders out of the dunes.

    Zahir al-Rimal, Emir of the Dunes

  • Enemy general: a count in black-and-orange armour with a torch and an orange shield.
    The smoking isle

    The County of Cendrecca

    Ash-counts of a volcanic island, who fight with fire.

    Tancred the Ash Count, Count of Cendrecca

  • Enemy general: a grey-bearded admiral-doge in a teal cap and striped coat with a sword and a striped banner.
    The lagoon

    The Most Serene Republic of Valdessa

    Lagoon merchants with a navy to match their money.

    Marin Vallo, Admiral-Doge of Valdessa

  • Enemy general: a duke in a closed gold helm with a pink plume, a lance pennon and a pink banner.
    The vineyards

    The Duchy of Vaudrel

    A vineyard duke and his knights in their finest.

    Aymeric the Magnificent, Duke of Vaudrel

  • Enemy general: a grey-bearded landmarshal in a plumed black hat with a halberd and a red-and-black coat.
    The mountains

    The Cantons of Brennholt

    The pike-brothers of the high passes, in close order.

    Gero Altmann, Landmarshal of the Cantons

  • Enemy general: a red-bearded war-chief in an antlered helm with an axe and a gold banner.
    The northern groves

    The Oak-Tribes of Lindmere

    The oak-tribes of the north, out of the deep woods.

    Veidur, War-Chief of the Oak-Tribes

  • Enemy general: a white-robed empress with a silver crown and a star-headed sceptre.
    The far north

    The Grauwald Imperium

    Ironpine Pass, the Frozen Lake and, at the very end, the Winter Throne.

    Ysmeine, the Winter Empress

How it plays

Hold every road with one thumb.

  1. 01

    Build on the roads

    Raise Archers, Barracks, Siege Engines, Wizard’s Towers and gold-paying Chapels on the building spots along each road.

  2. 02

    Upgrade and specialise

    Take each tower through three tiers, then choose a master path such as the Arbalest Spire, the Great Trebuchet or the Lightning Spire.

  3. 03

    Send your heroes

    Deploy heroes onto the field, move them where the line is breaking, and fire their skills at the right moment.

  4. 04

    Spend your supplies

    A Frost Phial, a Trebuchet Barrage or a Knight of the Realm can turn a wave that has gone wrong.

The towers

Five tower lines. Three tiers. Then choose.

Upgrade each line through three tiers, then choose its ultimate form: three for each combat line, two for the Chapel.

  • Archers tower: Longbow Keep, front view.
    Longbow Keep

    Archers

    Watchtower, Bowman’s Tower, Longbow Keep. Then the Royal Volley Tower, the Arbalest Spire or the Royal Mews.

  • Barracks tower: Knights' Hall, front view.
    Knights’ Hall

    Barracks

    Militia Post, Men-at-Arms Garrison, Knights’ Hall. Then the Bulwark Keep, the Swordmasters’ Hall or the Tiltyard.

  • Siege Engine tower: Trebuchet, front view.
    Trebuchet

    Siege Engine

    Stone Thrower, Mangonel, Trebuchet. Then the Great Trebuchet, the Ballista Bastion or the Royal Bombard.

  • Wizard's Tower tower: Tower of Storms, front view.
    Tower of Storms

    Wizard’s Tower

    Hedge-Wizard’s Tower, Stormglass Tower, Tower of Storms. Then the Conclave Spire, the Lightning Spire or the Athanor.

  • Chapel tower: Priory, front view.
    Priory

    Chapel

    Wayside Chapel, Chapel, Priory: it pays in gold. Then the Great Abbey or the Cathedral Treasury.

Heroes of Avelmark

Twelve heroes, and the companions who follow them.

  • A brown-robed monk with a quarterstaff.A tan mastiff with a blue collar.
    Fighting Monk of St. Elwy

    Brother Corvin

    With Bruno, the abbey mastiff.

  • A green-hooded archer with a longbow.A peregrine falcon in flight with jesses.
    The Queen’s Huntress

    Wren Hollowbow

    With Swift, the royal peregrine.

  • A knight in a plumed steel helm and blue-and-gold surcoat with sword and cross shield.A brown war horse in a blue-and-gold caparison.
    Knight of the Wall

    Sir Aldric Vane

    With Valor, the war horse.

  • A young wizard in a wide grey hat with a weather-vane and an orb staff.A black raven in flight.
    The Wizard’s Apprentice

    Oswin the Weatherwise

    With Mortimer, the raven.

  • A bald, red-bearded smith in a leather apron with a glowing hammer.A young apprentice in a leather apron with a sling.
    Master Smith

    Garrick Anvilborn

    With Pell, the smith’s apprentice.

  • A warden in a green mantle with a leaf circlet and javelins.A brown bear cub with a green collar.
    Warden of the Greenwood

    Lady Maren Greenmantle

    With Bramble, the bear cub.

  • A crowned great-helm knight with a crackling storm hammer.A white wolfhound with a blue collar.
    The Queen’s Stormhand

    Lord Brannoc Stormhammer

    With Frost, the white wolfhound.

  • A masked spymistress in a purple hooded cloak.A squire with a sword and a blue cross shield.
    The Queen’s Spymistress

    Vesper Quill

    With Hugh, the shield-squire.

  • A bombardier with a feathered cap and a hand-cannon.A white-and-brown spaniel pup.
    Royal Bombardier

    Tilda Fenwick

    With Biscuit, the spaniel pup.

  • An old bearded beekeeper in a straw hat with a hatchet.A boy in a yellow tunic carrying a smoking hive.
    Beekeeper of Hollin Vale

    Old Hob Hivewarden

    With Ned, the hive-boy.

  • A white-bearded wizard in a starry blue robe and pointed hat on a white horse, lightning staff raised.A grey owl in flight.
    Court Wizard · Legendary

    Cadoc Stormwright

    With Sage, the great grey owl.

  • An alchemist in a red coat on a white horse, carrying glowing phials.A brown saker falcon in flight carrying a phial.
    Royal Alchemist · Legendary

    Aurelle Quicksilver

    With Cinder, the saker falcon.

Beyond the campaign

A kingdom to run between battles.

  • Three difficulties

    Squire, Knight and Warlord, with three stars to earn on every map and a War Council to spend them in.

  • Endless Siege

    Hold one wall for as long as you can against waves that never stop.

  • Daily Trial

    A new battle with its own rules every day.

  • The Keep

    Your home between battles: Daily Writs, Deeds, a Daily Tribute and the Royal Ledger.

  • The Arena

    Eight Arena modes, playable today against AI marshals, with rated Siege Duel and Storm the Wall. Play them with friends in invite-only lobbies when CrownWall’s online services launch.

  • The Chronicle

    A codex of the towers, the foes and the generals you have faced.

Fair by design

No ads, ever. No energy timers.

  • Try it free

    The first two regions, ten battles, are free. One purchase unlocks the whole campaign, once.

  • Play as long as you like

    There is no energy system and nothing to wait for. It plays offline too.

  • No random items for money

    Nothing you can buy is a gamble. You always see what you are getting.

  • Made to be readable

    Larger text, reduced motion, high contrast and colour-blind-safe cues are built in.

CrownWall

Raise the towers. Hold the line.

Download on theApp StoreComing soon Get it onGoogle PlayComing soon

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